Commissioned illustration for @pokemew2draws of a blind cave dragon! This was an original creature design for their dnd game.
So I’m getting upset about Pokemon switching to 3d models again, and I just remembered the absolute worst thing to come out of it.
Since about Black and White, Gamefreak started to experiment with quirky battle styles (you could argue that double battles was the start but I grew up with them and they stayed so hey). For XY, the games that started the shift to models in battle, they had the fun idea to do sky battles! In theory, adding a third dimension to your battling system is a radical shift that could redefine the experience. In practice, Pokemon is a turn-based strategy game with no movement mechanics, so it’s just a normal Pokemon battle except you can only use flying type pokemon. In the end, it was used for like three out-of-the-way NPC battles that you have the direct choice to opt out of and I don’t think it’s playable in multiplayer.
So we have this completely tepid battle variation that could be as harmless as triple battles before it, but there’s one problem. See, they decided that the battle models of all flying type pokemon need to be in the process of flying. AAAAAUGH
Already most of the shifts from old to new are incredibly stiff head on poses, but this means that every flying pokemon from generations 1-6 are doing the exact same pose. And it’s not even a good pose, it’s a completely neutral, wings out pointing forward pose.
They went from this

to this

Let me give you some more examples under the cut
















